综合性设计实验
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- 实验要求
即时通讯程序
1.用户之间的同步/异步的即时文字通讯;
2.支持文件传输功能;
3.至少支持在局域网内实现基本文字通信功能 - 设计思路
- 创建主体框架:建立程序的主要界面后,系统自动生成界面的主要窗口生成代码。对于每个按钮的的代码段中,分别添加事件触发的处理代码。
- 处理好客户端与服务器之间的联系。
- 客户端可以和服务器直接通信,使用TCP协议,其中服务器可以与一个或者多个客户端同时通信、同时发生送一条消息至多个客户端。
- 客户端与客户端间的通信。客户端连接服务器后,服务器将所有在线客户的地址、端口等信息列表推送到客户端。客户端之间可以根据其他客户端的地址、端口号进行通信,使用UDP协议。
- 文件传输。使用TCP协议来进行文件传输。将一个文件分块,在传输的时候先传送文件的分块信息,也就是传输的次数。接收端收到文件分块信息后就表示和发送端同步了文件的信息,然后进行文件传输。文件传输使用的是独自的Socket,有独立的端口,是和CS间通信使用的Socket不同,所以不会相互影响。
CS建立连接核心代码:
客户端部分:
private void ClientConnect()
{
AddMessageDelegate dm = AddMessage;//跨进程委托
SetTextDelegate dst = SetText;
SetClientTextDelegate dct = SetClientText;
//连接clientSocket
while (true)
{
try
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(new IPEndPoint(sip, 8889));
fSocket = clientSocket;
myport = clientSocket.LocalEndPoint.ToString().Split(':')[1];
//显示客户端
currentClientText.Invoke(dct, clientSocket.LocalEndPoint.ToString());
//连接成提示
MessageBox.Invoke(dm, "连接服务器成功");
connectText.Invoke(dst, "连接¨®服¤t务?器¡Â成¨¦功|");
NetworkStream networkStream = new NetworkStream(clientSocket);
userbr = new BinaryReader(networkStream);
userbw = new BinaryWriter(networkStream);
//向¨°服¤t务?器¡Â发¤¡é送¨ª登Ì?录?成¨¦功|消?息¡é
try
{
userbw.Write("login," + clientSocket.LocalEndPoint.ToString()
+ "," );
userbw.Flush();
}
catch
{
MessageBox.Invoke(dm, "发送失败¹" );
}
//接¨®收º?数ºy据Y进?程¨¬
Thread receiveThread = new Thread(ReceiveMessage);
receiveThread.IsBackground = true;
receiveThread.Start();
Thread.CurrentThread.Abort();
}
catch (Exception ex)
{
if (!ex.Message.Contains("中止线程"))
{
connectText.Invoke(dst, "连¢?接¨®服¤t务?器¡Â失º¡ì败㨹!ê?");
}
}
}
}
服务器部分:
private void ListenClientConnect()
{
SetTextDelegate dst = SetText;
while (true)
{
Socket client = serverSocket.Accept();
FSocket = client;
//监¨¤听¬y到Ì?一°?个?socket
//计?数ºy加¨®1
label1.Invoke(dst, Convert.ToString(++count));
//接¨®收º?该?客¨ª户¡ì端?的Ì?信?息¡é
Thread receiveThread = new Thread(ReceiveMessage);
receiveThread.Start(client);
receiveThread.IsBackground = true;
}
}
文字通信核心代码:
客户端部分:
private void button1_Click(object sender, EventArgs e)//发¤¡é送¨ª到Ì?服¤t务?器¡Â
{
if (clientSocket.Connected == false)
return;
//通ª¡§过yclientSocket发¤¡é送¨ª数ºy据Y
string sendMessage = textBox.Text;
try
{
userbw.Write(sendMessage);
userbw.Flush();
}
catch
{
MessageBox.Items.Add("发¤¡é送¨ª失º¡ì败㨹");
}
MessageBox.Items.Add("向¨°服¤t务?器¡Â发¤¡é送¨ª消?息¡é:êo" + sendMessage);
}
public void ReceiveMessage()
{
AddMessageDelegate dm = AddMessage;//跨?进?程¨¬委¡¥托ªD
while (true)
{
try
{
receiveString = userbr.ReadString();
string[] splitString = receiveString.Split(',');
string command = splitString[0].ToLower();
if (command.Equals("login"))
{
//receiveBox.Invoke(dm, receiveString);
AddOnline(splitString[1]);
clientName = new ClientName(splitString[1]);
clientNameList.Add(clientName);
MessageBox.Invoke(dm, "新?用®?户¡ì登Ì?录?:êo" + splitString[1]);
}
else if (command.Equals("logout"))
{
MessageBox.Invoke(dm, splitString[1] + " 用®?户¡ì退ª?出?");
RemoveUserName(splitString[1]);
}
else
{
MessageBox.Invoke(dm, "接¨®收º?到Ì?服¤t务?器¡Â的Ì?消?息¡é:êo" + receiveString);
}
}
catch (Exception ex)
{
//关?闭À?socket
MessageBox.Invoke(dm, ex.Message.ToString());
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
userbr.Close();
userbw.Close();
//重?新?连¢?接¨®服¤t务?器¡Â
Thread mythread2 = new Thread(ClientConnect);
mythread2.IsBackground = true;
mythread2.Start();
break;
}
}
}
服务器部分:
private void ReceiveMessage(Object cliensocket)
{
Socket myclientSocket = (Socket)cliensocket;
AddMessageDelegate dm2 = AddMessage;
SetTextDelegate dst = SetText;
AddSocketDelegate d = AddSocket;
while (true)
{
try
{
//当Ì¡À前¡ã的Ì?二t进?制?读¨¢写¡ä流¢¡Â
networkStream = new NetworkStream(myclientSocket);
userbr = new BinaryReader(networkStream);
userbw = new BinaryWriter(networkStream);
//收º?到Ì?的Ì?字Á?符¤?串ä?
receiveString = userbr.ReadString();
//判D断?前¡ã缀Áo:êo边À?界?问¨º题¬a
string[] splitstring = receiveString.Split(',');
string command = splitstring[0].ToLower();
if (command.Equals("login"))
{
MessageBox.Invoke(dm2, splitstring[1] + "登Ì?录?成¨¦功|");
//在¨²listbox中D增?加¨®其?tcp端?口¨²显?示º?,ê?然¨?后¨®把ã?生¦¨²成¨¦的Ì?ClientName加¨®入¨?List<>中D
IPBox.Invoke(d, myclientSocket, splitstring[2]);
//通ª¡§知a所¨´有®D的Ì?客¨ª户¡ì端?
SendToAllClient(myclientSocket, receiveString);
}
else
{
//接¨®收º?正y常¡ê信?息¡é
MessageBox.Invoke(dm2, "接¨®收º?到Ì?客¨ª户¡ì端?" + myclientSocket.RemoteEndPoint.ToString() + "的Ì?消?息¡é:êo" + receiveString);
}
}
catch (Exception)
{
//接¨®收º?数ºy据Y过y程¨¬中D,ê?客¨ª户¡ì端?退ª?出?或¨°者?接¨®收º?错䨪误¨®!ê?
RemoveSocketDelegate drm = RemoveSocket;
//找¨°出?列¢D表À¨ª中D的Ì?客¨ª户¡ì端?并¡é删¦?除y掉Ì?
foreach (ClientName useritem in clientNameList)
{
if (myclientSocket == useritem.clientSocket)
clientName = useritem;
}
if (IPBox.Items.Contains(myclientSocket.RemoteEndPoint.ToString()))
IPBox.Invoke(drm, clientName.clientSocket, clientName.name);
MessageBox.Invoke(dm2, myclientSocket.RemoteEndPoint.ToString() + "退ª?出?了¢?!ê?");
//通ª¡§知a所¨´有®D客¨ª户¡ì端?其?下?线?了¢?
SendToAllClient(myclientSocket, "logout," + myclientSocket.RemoteEndPoint.ToString());
myclientSocket.Shutdown(SocketShutdown.Both);
myclientSocket.Close();
userbr.Close();
userbw.Close();
label1.Invoke(dst, Convert.ToString(--count));
break;
}
}
}
private void SendToClient(Socket user, BinaryWriter userbw, string message)
{
try
{
userbw.Write(message);
userbw.Flush();
}
catch (Exception)
{
//receiveBox.Items.Add("向¨°"+user.RemoteEndPoint.ToString()+"发¤¡é送¨ª消?息¡é失º¡ì败㨹" );
//throw;
}
}
文件传输核心代码:
发送端:
private void StartSend()
{
AddMessageDelegate dm = AddMessage;//跨?进?程¨¬委¡¥托ªD
try
{
//创ä¡ä建¡§一°?个?文?件t对?象¨®
FileInfo EzoneFile = new FileInfo(this.textBox1.Text);
//打䨰开a文?件t流¢¡Â
FileStream EzoneStream = EzoneFile.OpenRead();
//包㨹的Ì?大䨮小?
int PacketSize = int.Parse(this.textBox6.Text);
//包㨹的Ì?数ºy量¢?
int PacketCount = (int)(EzoneStream.Length / ((long)PacketSize));
//this.textBox8.Text = PacketCount.ToString();
//this.progressBar1.Maximum = PacketCount;
//最Á?后¨®一°?个?包㨹的Ì?大䨮小?
int LastDataPacket = (int)(EzoneStream.Length - ((long)(PacketSize * PacketCount)));
//指?向¨°远?程¨¬服¤t务?端?节¨²点Ì?
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(sip_B.Text.Trim()), 8890);
//创ä¡ä建¡§套¬¡Á接¨®字Á?
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//连¢?接¨®到Ì?发¤¡é送¨ª端?
client.Connect(ipep);
//发¤¡é送¨ª[文?件t名?]到Ì?客¨ª户¡ì端?
ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(EzoneFile.Name));
//发¤¡é送¨ª[包㨹的Ì?大䨮小?]到Ì?客¨ª户¡ì端?
ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(PacketSize.ToString()));
//发¤¡é送¨ª[包㨹的Ì?总Á¨¹数ºy量¢?]到Ì?客¨ª户¡ì端?
ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(PacketCount.ToString()));
//发¤¡é送¨ª[最Á?后¨®一°?个?包㨹的Ì?大䨮小?]到Ì?客¨ª户¡ì端?
ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(LastDataPacket.ToString()));
//数ºy据Y包㨹
byte[] data = new byte[PacketSize];
//开a始º?循-环¡¤发¤¡é送¨ª数ºy据Y包㨹
for (int i = 0; i < PacketCount; i++)
{
//从䨮文?件t流¢¡Â读¨¢取¨?数ºy据Y并¡é填¬?充?数ºy据Y包㨹
EzoneStream.Read(data, 0, data.Length);
//发¤¡é送¨ª数ºy据Y包㨹
ClientFile.SendVarData(client, data);
//显?示º?发¤¡é送¨ª数ºy据Y包㨹的Ì?个?数ºy
//this.textBox10.Text = ((int)(i + 1)).ToString();
//进?度¨¨条¬?值¦Ì的Ì?显?示º?
// this.progressBar1.PerformStep();
}
//如¨?果?还1有®D多¨¤余®¨¤的Ì?数ºy据Y包㨹,则¨°应®|该?发¤¡é送¨ª完ª¨º毕À?!
if (LastDataPacket != 0)
{
data = new byte[LastDataPacket];
EzoneStream.Read(data, 0, data.Length);
ClientFile.SendVarData(client, data);
//this.progressBar1.Value = this.progressBar1.Maximum;
}
//关?闭À?套¬¡Á接¨®字Á?
client.Close();
//关?闭À?文?件t流¢¡Â
EzoneStream.Close();
MessageBox.Invoke(dm, "发¤¡é送¨ª完ª¨º毕À?");
}
catch (Exception ex)
{
MessageBox.Invoke(dm, ex.ToString());
}
}
接收端:
private void StartReceive()
{
AddMessageDelegate dm2 = AddMessage;
//创ä¡ä建¡§一°?个?网ª?络?端?点Ì?
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, int.Parse("8890"));
//MessageBox.Show(IPAddress.Any);
//创ä¡ä建¡§一°?个?套¬¡Á接¨®字Á?
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//绑㨮定¡§套¬¡Á接¨®字Á?到Ì?端?口¨²
server.Bind(ipep);
//开a始º?侦¨¬听¬y(并¡é堵?塞¨?该?线?程¨¬)
server.Listen(10);
while (true)
{
try
{
Socket client = server.Accept();
FSocket = client;
Thread TempThread = new Thread(new ThreadStart(this.Create));
TempThread.SetApartmentState(ApartmentState.STA);
TempThread.Start();
}
catch (Exception ex)
{
MessageBox.Invoke(dm2, ex);
}
}
}
public void Create()
{
string localFilePath = null;
FolderBrowserDialog folderBrowserDialog1 = new FolderBrowserDialog();
folderBrowserDialog1.ShowNewFolderButton = true;// 允¨º许¨ª在¨²对?话¡ã框¨°中D包㨹括¤¡§一°?个?新?建¡§目?录?的Ì?按ã¡ä钮£¤
// 设¦¨¨置?对?话¡ã框¨°的Ì?说¦Ì明¡Â信?息¡é
folderBrowserDialog1.Description = "请?选?择?保À¡ê存ä?目?录?";
if (folderBrowserDialog1.ShowDialog() == DialogResult.OK)
{
localFilePath = folderBrowserDialog1.SelectedPath;
//MessageBox.Invoke(dm, localFilePath);
// 在¨²此ä?添¬¨ª加¨®代䨲码?,选?择?的Ì?路¡¤径?为a folderBrowserDialog1.SelectedPath
AddMessageDelegate dm2 = AddMessage;
Socket client = FSocket;
//获?得Ì?[文?件t名?]
string SendFileName = localFilePath + "\\" + System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client));
MessageBox.Invoke(dm2, "文?件t名?" + SendFileName);
//获?得Ì?[包㨹的Ì?大䨮小?]
string bagSize = System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client));
MessageBox.Invoke(dm2, "包㨹大䨮小?" + bagSize);
//获?得Ì?[包㨹的Ì?总Á¨¹数ºy量¢?]
int bagCount = int.Parse(System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client)));
MessageBox.Invoke(dm2, "包㨹的Ì?总Á¨¹数ºy量¢?" + bagCount);
//获?得Ì?[最Á?后¨®一°?个?包㨹的Ì?大䨮小?]
string bagLast = System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client));
MessageBox.Invoke(dm2, "最Á?后¨®一°?个?包㨹的Ì?大䨮小?" + bagLast);
//创ä¡ä建¡§一°?个?新?文?件t
FileStream MyFileStream = new FileStream(SendFileName, FileMode.Create, FileAccess.Write);
//已°?发¤¡é送¨ª包㨹的Ì?个?数ºy
int SendedCount = 0;
while (true)
{
byte[] data = SeverFile.ReceiveVarData(client);
if (data.Length == 0)
{
break;
}
else
{
SendedCount++;
//将?接¨®收º?到Ì?的Ì?数ºy据Y包㨹写¡ä入¨?到Ì?文?件t流¢¡Â对?象¨®
MyFileStream.Write(data, 0, data.Length);
//显?示º?已°?发¤¡é送¨ª包㨹的Ì?个?数ºy
}
}
//关?闭À?文?件t流¢¡Â
MyFileStream.Close();
MessageBox.Invoke(dm2, "关?闭À?文?件t流¢¡Â");
//关?闭À?套¬¡Á接¨®字Á?
client.Close();
}
}
- 程序运行效果图
客户端:
服务器:
CS通信:
CC通信:
文件传输:
客户端选择要传输的文件“实验三”:
客户端发送文件:
服务器选择保存文件目录“d:\t\”:
服务器接收完毕:
文件传输完成:
4实验总结
因为之前学习过C#课程,所以使用C#来完成这次网络编程的综合性实验可谓是得心应手。在C#基本知识的运用上没有多大问题,难就难在对网络编程相关知识的理解上。
CS通信基本没有难点,就是双方通过TCP协议利用socket来通信。我觉得本实验的两个难点在于CC间通信和文件传输。
因为CC之间直接通信必须要有对方的地址和端口号,所以通过服务器为中介来获取,然后用UDP协议来通信。
在做文件传输时遇到了困难。因为一开始我把文件传输放在CS通信时使用的socket下面,所以造成了冲突,判别传输的内容上有很大困难,就是怎么分辨是传输文字信息、控制命令还是传输文件?后来我将文件传输分离开来,使用了一个新的socket、端口,问题就迎刃而解。
心得:不放弃、不气馁、一步步前进、一步步钻研。